![]() ![]() (Captain x 5 per color Merchant x 5 per color, Missionary x 10 per color, Soldier x 10 per color). They are placed in the event boxes during the turn to claim the space and perform the action depicted in the event box. Colonists are the basic unit of the game. (30 of each color: red, yellow, green, blue, and orange). Capital buildings give the owner special bonuses (such as colonists, specialists, gold, or victory points). This is the age during which the building is available. Capital BuildingsĮach capital building has an Age (I, II or III) noted on the back of the tile. ![]() ![]() During the game, players place their colonists in these boxes to perform different actions. On the right side of the board are the event boxes. Each region has a trade good associated with it (for example Peru has silver). The map of the North and South American continents on the left side of the board is separated into 9 regions. It is an Age of Discovery, it is an Age of Empires! Components Game Board The triumphant revel in riches and glory, while the vanquished become a footnote in the history books. As the leader of your nation, there are many paths that lead to victory: Discover and colonize new lands acquire trade goods and build your economy develop new technologies and infrastructure in your home country build your merchant fleet to dominate the trade routes and build your army to defend what is rightfully yours! Take the role of one of Europe's colonial powers and stake your claim in the New World. Colonies begin to spring up, and soon competition between the great nations of Europe begins. They are quickly followed by colonists, soldiers, merchants, and missionaries all seeking wealth of one kind or another. Captains and adventurers flock to these new lands in search of gold. The first reports tell of strange people, exotic creatures, and fabulous wealth. While searching for a new trade route to India, European explorers have discovered a new land. It is the late 15th century and a new age is dawning. ![]()
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